Περιγραφή
ENnie Awards for Best Family-Friendly Game, Best Cover Art, and Best Interior Art
Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change.
It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine.
You might be a tamarin who dances with small and forgotten gods, a leporine mail carrier who relies on moths to get packages where they belong, a little lizard with a big heart and a mysterious past, or a near-endless number of other thrilling possibilities. No matter what, we’re always travelers—animal-folk who go from village to village and get to see the length and breadth of all the world of Hæth. The seasons will change as we play, and we will change with them.
A game about finding Belonging Outside Belonging
Wanderhome is built on the Belonging Outside Belonging engine by Avery Alder and Benjamin Rosenbaum. That means there’s no dice, no math, no Game Masters, and no complicated rules. It’s all about getting you into game as smoothly as possible, and filling your imagination with richly developed worlds and evocative text.
The game is designed for any length of session, and with any number of folks. Whether you’re sitting down with a couple of friends for a cozy after-dinner hangout or throwing a party for a decade-long campaign, Wanderhome always has space for your experiences and needs.
“[Wanderhome] positions the drama of the Redwall series alongside Animal Crossing’s endless Sunday afternoons, and displays the competence to juggle both of those vibes in a single game.”
— Polygon Magazine
“Wanderhome looks to be a marvelous game: warm and insightful, kind but not purely forgiving, nostalgic to a time and place I’ve only ever glimpsed. It brims over with whimsy and wonder, yet its core is profound humanity. I can’t wait for this game, and in ways I feel like I’ve been can’t-waiting for it for a long time.”
— Vincent and Elliot Baker, Lumpley Games
“Who knew a game about being on the road could feel so much like home?”
— Brennan Lee Mulligan, Dimension 20
“Absolutely incredible.”
— Matthew Mercer, Critical Role
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